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Aminet 32 (1999)(Schatztruhe)[!][Aug 1999].iso
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so2.lha
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So.txt
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Text File
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1999-04-09
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7KB
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189 lines
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BY GARETH GRIFFITHS
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This document was typed by Gareth Griffiths of Joker Developments.
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SCENARIO
3716 A.D.
The Earth Corps destroyer goes into orbit around Axeeces IV in the Caragula
Galaxy. It's a mere peanut in comparison with the huge planet. But the ship
is here to attack it, and attack is what it will do. Powering up the Veitch
Beam, it readies itself for the explosion which will shortly follow.
"RED ALERT! RED ALERT! RED ALERT!" wails the siren in the main control
centre on Axeeces IV. "Scramble all fighters, we must defeat them!", yelled
Commander Rowland.
The Axeeces Fleet battle cruiser launches into space, and ejects a fighter
ready to attack the destroyer. Earth Corps fighters are everywhere, and the
attack begins...
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Section 1: SYSTEM REQUIREMENTS
To run Shoot-Out 2, you need the following hardware/software.
* An Amiga running Workbench 1.3 or above. If there are any A1000 owners
out there with WB 1.0 or whatever, UPGRADE, UPGRADE!
* 2 joysticks.
* 2 creatures (hands are a necessary requirement, as are eyes)
* At least 800K of free Chip RAM. Gfx files are not loaded into Fast RAM
and neither are sfx, so you need this amount.
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Section 2: MAIN MENU and OPTIONS MENU
The Main Menu comprises of 5 options. They are listed below. To select
an option, simply press the number on the keyboard next to the option name.
1: START GAME
This is fairly obvious. It begins the battle.
2: GAME OPTIONS
Displays the (rather short) game options menu.
3: INSTRUCTIONS
Displays the document you are reading now.
4: CREDITS
Displays a credits screen showing who are responsible for this game.
0: EXIT GAME
Quits to Workbench if Y is pressed after the question stops moving.
If N is pressed, then you return to the main menu.
The Game Options menu is made up of 5 options.
1: BONUS ICONS
Toggles the Bonus Icons feature ON and OFF. See Section 3.1 for info.
2: REFLECTORS
Toggles the Reflector ON and OFF. The Reflector stops lasers in their
tracks, so try to avoid them.
3: MOTHERSHIPS
Motherships is a new feature to Shoot Out. When you have lost all of
your five fighters, you are given a mothership (If they are on). This
is capable of sustaining 11 hits from a fighter, or 6 from an enemy
mothership. The motherships are too large for Bonus Icons to take
effect, so mothership lasers pass straight through them. Fighter
lasers take one piece of armour away for every hit. These take two.
4: SOUND MODE
Select between MUSIC, SFX or BOTH.
0: PREVIOUS MENU
Takes you back to the Main Options menu.
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Section 3: THE GAME
The idea behind Shoot Out 2 is to destroy your enemy until they run out of
lives. This task is made more difficult because they are trying to do the
same to you. At your (and their) disposal is a high-impact laser beam,
which depletes your opponent's shield until they have no more, then you
just thwack another laserbolt into their ship and KABOOM!.. no more enemy.
Both your motherships have decided to help you along by ejecting special
weapons into the battle zone. These are described in detail above. However,
your enemy mothership has ejected Death Bolts (D) into the zone and they
destroy you upon impact, regardless of how much armour you have. When your
ship has no armour left it will be destroyed by the next impact it sustains. Your
ship only has room for five armour energizers, you initially start off with
one energizer fitted, but you can increase this by collecting (shooting)
the Armour Energizer icon (A). Every subsequent ship you gain has no armour
fitted, so collect some fast! There only five hangars on your mothership,
so try not to lose too many craft.
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Section 3.1: BONUS ICONS
The available bonus icons in Shoot Out 2 are as follows:-
A with a blue background - Add one armour point to your ship
L with a blue background - Extra life.
D with a blue background - Self Destruct Token
I with a blue background - Invisibility *
F with a blue background - Freeze Ray **
Up arrow with a blue background - Speed Up
Down arrow with a blue background - Slow Down
A with a red background - Lose all armour points
L with a red background - Lose all fighters.
The first person to shoot the icon gets the power up. Motherships cannot
collect bonus icons.
* Invisibility only lasts until you get shot, or someone explodes.
** Freeze Ray freezes the other craft. It lasts until the frozen craft is
hit by a laser. Frozen craft can still shoot, so watch out!
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Section 4: KNOWN BUGS
-(P) The SFX mode plays sounds over and over with out stopping, like when
the GO! symbol appears, the sound is heard as GO! GO! GO! and so on.
-(S) There is no way round this but to reboot your machine. This is a bug
in AMOS Professional, not Shoot-Out 2.
-(P) When both players are shot simultaneously, only one player dies.
-(S) This is not a bug. The computer decides which player loses armour or
dies, based on who fired the missile first, to the nearest hundredth
of a second. Now you know!
P.S. SORRY FOR THE ANNOYING FLICKERING WHEN THE SPRITES MOVE TO THE TOP OF
THE PLAYING AREA, IF ANYONE KNOWS HOW TO FIX IT, LET ME KNOW!!!
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Section 5: INFO
Shoot Out was programmed in AMOS Professional v1.12 from Europress Software
Other programs used were:
Deluxe Paint 4 AGA
ASCIIArtPro Studio v0.9
Blacks Editor
IconCopy ( a custom-written command used to copy .info files)
The Commodore Installer
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Section 6: GREETS
Hallo to:
BOB, MIKE, DAVE, LISA, HELEN, BILL, MUM, DAD, ANDY, PAUL, SIMON,
PIC SAINT LOUP
Thanx to: MUM, DAD, GATEWAY2000, FRANÇOIS LIONET, ANDREW CROWE, DAN SILVA,
JOHN SCHEIB, WHOEVER WROTE ED V2.00, AND PIC SAINT LOUP
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